David Mullich

Game Designer, Game Producer, and College Professor in Los Angeles, CA

David Mullich

Game Designer, Game Producer, and College Professor in Los Angeles, CA

I am a game design and production consultant who has developed projects for Activision, Age of Learning, Disney, Electronic Arts, Encyclopedia Britannica, Mattel, Spin Master, The 3DO Company and many other clients and employers. At the 2014 Gamification World Congress in Barcelona, I was rated the 14th ranking "Gamification Guru" in social media.

In addition to my consulting work, I am a game design professor in the Art Center College of Design's Entertainment Design program and co-creator of the Boy Scouts of America’s Game Design Merit Badge.

I began my career as a best-selling designer and programmer of Apple II educational software and games, most notably The Prisoner, based on the Patrick McGoohan television show from the 1960′s. I went on form my company, Electric Transit, a publisher of 3D simulations developed in collaboration with NASA/JPL scientists. This company became one of Electronic Arts’ first affiliated label publishers.

My later accomplishments include:

  • becoming the first video game producer hired at The Walt Disney Company, where I produced DuckTales for the Nintendo Entertainment System and personal computers
  • collaborating with author Harlan Ellison on the critically-acclaimed video game adaptation of Ellison’s classic short storyI Have No Mouth, and I Must Scream
  • managing the Heroes of Might & Magic development team for The 3DO Company
  • producing Vampire: The Masquerade – Bloodlines for Activision
  • directing development of NBC Sports themed mobile games for Abandon Interactive Entertainment
  • producing children’s MMO’s, casual games and websites for Disney, Bandai America, Mattel, and the Spin Master toy company.

I have spoken about game design and production at the annual Game Developers Conference, Casual Connect, Games Gathering Kiev, Scottish Games Conference, Loyola Marymount University, USC Institute for Multimedia Literacy, New York Film Academy and Westwood College.

I was lead faculty of The Los Angeles Film School's Game Production and Design degree program and a game industry mentor at the USC GamePipe Laboratory. I also speak virtually to school classrooms across the country about careers in the game industry for Pathful Connect and am a judge for the annual Crystal Canvas international art contest and Games For Change student challenge.

I am also author of the "Game Mechanics and Learning" chapter of the book Gamification: Engaging Your Workforce, available from The Ark Group.

  • Work
    • ArtCenter College of Design
  • Education
    • California State University, Northridge