Javier Calet Toledo (www.caletbak.com)

I am a Generalist and Engine programmer focused on rendering techniques with more than 5 years experience on games industry. I have worked with many different platforms: since mobile to portable consoles and actual console generation or PC. I also exhibit excellent verbal and written communication skills, a high level of understanding towards game technology production and an adaptability to meet the needs of multiple projects utilizing common technology. I have got a portfolio web where you can see all my game programming experience and downloading my complete CV (I include downloads and high definition videos).

Academic Degrees

  • Master, Videogames Creation ( Pompeu Fabra University 2006-2007 )
  • Computer Science Engineer ( Barcelona University 2001–2005 )

Core Skills

  • Practical experience with 3D math
  • Experience in Deferred and Immediate rendering engines
  • Experience with Gameplay and UI programming
  • Experience in tools programming for PC, DS and mobile
  • Problem solving and problem reduction skills
  • Excellent debugging and communication skills

Specialist

  • OOA/OOD/OOP
  • UML and Rational Rose process
  • C, C++, C#, HLSL, Java JSE/JEE/J2ME
  • LUA, Python, Perl, Ruby, 3D MaxScript
  • DirectX9, OpenGL, XNA 3.0, Android, J2ME APIs experience
  • Control version tools (CVS, SVN)
  • Work
    • NaturalMotion LTD