Javier Calet Toledo (www.caletbak.com)
I am a Generalist and Engine programmer focused on rendering techniques with more than 5 years experience on games industry. I have worked with many different platforms: since mobile to portable consoles and actual console generation or PC. I also exhibit excellent verbal and written communication skills, a high level of understanding towards game technology production and an adaptability to meet the needs of multiple projects utilizing common technology. I have got a portfolio web where you can see all my game programming experience and downloading my complete CV (I include downloads and high definition videos).
Academic Degrees
- Master, Videogames Creation ( Pompeu Fabra University 2006-2007 )
- Computer Science Engineer ( Barcelona University 2001–2005 )
Core Skills
- Practical experience with 3D math
- Experience in Deferred and Immediate rendering engines
- Experience with Gameplay and UI programming
- Experience in tools programming for PC, DS and mobile
- Problem solving and problem reduction skills
- Excellent debugging and communication skills
Specialist
- OOA/OOD/OOP
- UML and Rational Rose process
- C, C++, C#, HLSL, Java JSE/JEE/J2ME
- LUA, Python, Perl, Ruby, 3D MaxScript
- DirectX9, OpenGL, XNA 3.0, Android, J2ME APIs experience
- Control version tools (CVS, SVN)