Konrad Kiss

A programmer by profession with over a decade of field experience, I'm a co-founder of Bitgap, the studio behind the work-in-progress mmo game, Xenocell. I'm also acting as CTO for PlaySRC, another game developer and distributor startup.

I also work for The Engine Co. on (and with) their Loom Game Engine, which, I believe, is quickly changing how we develop mobile games today.

I enjoy working with Amazon Web Services (AWS) and have been an evangelist of cloud computing and scalable solution accessibility for video game industry startups.

In my free time, I develop tools and games for the Windows Phone, iOS and Android mobile platforms.

Recently, I was a technical reviewer for the Torque 3D Game Development Cookbook by David Wyand.