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Raymond Tay

He's a software developer and independent GPU researcher. Over the last 3 years, he was busy building software automation into complex projects like Second Life and Autodesk's Inventor; concurrently, he has also immersed himself in CUDA/OpenCL and has parallelized his fair share of algorithms including pattern recognition. He's also had to debug coredumps from Solaris, AIX & Linux for a living. He believes in learning and is currently working on understanding parallelism revolving functional programming paradigm


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