Sergio Sykes

I'm a Rigger-slash-Technical Artist over at Massive Black and enjoying myself quite a bit there. During my earlier years at MB, I was the lead (the fancy word for "only") on the rigging and character setup gigs that trickle our way. As the studio started to shift focus to indie game in Unity, I've shifted my skillset to more of a Technical Artist. Now in addition to rigging, I take manage the pipeline development and design tools to help streamline the studios workflow. I'm mostly a Maya guy, and Python is currently my scripting language of choice. However, I'm continuing to branch out, and dabbling more into C# (Unity) and JavaScript (Photoshop), as I strive to make the lives easier for both our 3d and 2d artists.