Artur Tokhtash

Audio director, Sound artist, and Music composer in Saint-Petersburg, Russia

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Artur Tokhtash is a game audio director, composer, and sound designer creating ambient, cinematic, and experimental works alongside adaptive music for games and media. His practice fuses modular synthesis, electroacoustic sound design, field recording, throat singing, and microtonal textures to craft immersive, narrative-driven soundscapes where music and environment merge.

His portfolio spans AAA and indie projects, interactive/adaptive scores (Wwise, FMOD, Unreal Engine, Unity), ritual ambient and post-industrial works, and hybrid pieces where sound design itself becomes composition. His focus is emotion, world-building, and gameplay integration — creating audio that functions as a storytelling system, not just a soundtrack.

Portfolio Overview

https://soundcloud.com/tokhtash/sets/artur-tokhtash

This portfolio is a curated selection of original game audio works — spanning AAA game scores, interactive music systems, experimental soundscapes, and immersive sound design. Each piece demonstrates a different facet of his craft as an audio director, lead composer, and sound designer: the ability to build music and sonic environments that are immersive, emotionally charged, and deeply integrated with gameplay and narrative.

Core Expertise

AAA Game Music & Interactive Scores – large-scale, adaptive compositions integrated with gameplay and narrative

Dynamic & Adaptive Audio Systems – Wwise, FMOD, Unreal Engine, Unity

Sound Design & Audio Identity – hybrid score/sound environments, audio branding, bespoke effects

Experimental & Artistic Sound Worlds – modular synthesis, field recording, electroacoustic processing

Selected Works

Dynamic, gameplay-driven music: Shadow Purge, Exopen II, Wraithstorm, Machina Prime

Thematic & motif-based scores: Call of Orion, Glyph of the Archer, Titan’s Wound

Atmospheric soundscapes & surreal ambience: Ashurel, Mephistogrammaa, Vast Echo Abyss, Glythera

Hybrid score/sound design: Spectral Burn-in, Phantom Sediment, Liminal Repeater

Each track is crafted with both artistic vision and technical execution — using adaptive pipelines (Wwise/FMOD), bespoke field recording sessions, modular synthesis, and handcrafted sound processing chains.

For Game Studios & Creative Teams

If your project seeks immersive, emotionally resonant, and narratively integrated audio — from fully interactive game scores to atmospheric worlds or signature sound identities — this portfolio is both a demonstration and an invitation.

Artist Statement

Sound as ritual; music as a living system.

Artur Tokhtash — composer, sound designer, game audio director.

Tags / Keywords (SEO)

game audio, video game music, adaptive music, interactive score, cinematic ambient, experimental, soundscape, post-industrial, ritual ambient, modular synth, field recording, Wwise, FMOD, Unreal Engine, Unity, audio direction, composer, sound designer, audio branding, immersive sound design, AAA game soundtrack, indie game audio, Tokhtash, Artur Tokhtash

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