Artur Tokhtash
Audio director, Sound artist, and Music composer in Saint-Petersburg, Russia
Artur Tokhtash is a game audio director, composer, and sound designer creating ambient, cinematic, and experimental works alongside adaptive music for games and media. His practice fuses modular synthesis, electroacoustic sound design, field recording, throat singing, and microtonal textures to craft immersive, narrative-driven soundscapes where music and environment merge.
His portfolio spans AAA and indie projects, interactive/adaptive scores (Wwise, FMOD, Unreal Engine, Unity), ritual ambient and post-industrial works, and hybrid pieces where sound design itself becomes composition. His focus is emotion, world-building, and gameplay integration — creating audio that functions as a storytelling system, not just a soundtrack.
Portfolio Overview
https://soundcloud.com/tokhtash/sets/artur-tokhtash
This portfolio is a curated selection of original game audio works — spanning AAA game scores, interactive music systems, experimental soundscapes, and immersive sound design. Each piece demonstrates a different facet of his craft as an audio director, lead composer, and sound designer: the ability to build music and sonic environments that are immersive, emotionally charged, and deeply integrated with gameplay and narrative.
Core Expertise
AAA Game Music & Interactive Scores – large-scale, adaptive compositions integrated with gameplay and narrative
Dynamic & Adaptive Audio Systems – Wwise, FMOD, Unreal Engine, Unity
Sound Design & Audio Identity – hybrid score/sound environments, audio branding, bespoke effects
Experimental & Artistic Sound Worlds – modular synthesis, field recording, electroacoustic processing
Selected Works
Dynamic, gameplay-driven music: Shadow Purge, Exopen II, Wraithstorm, Machina Prime
Thematic & motif-based scores: Call of Orion, Glyph of the Archer, Titan’s Wound
Atmospheric soundscapes & surreal ambience: Ashurel, Mephistogrammaa, Vast Echo Abyss, Glythera
Hybrid score/sound design: Spectral Burn-in, Phantom Sediment, Liminal Repeater
Each track is crafted with both artistic vision and technical execution — using adaptive pipelines (Wwise/FMOD), bespoke field recording sessions, modular synthesis, and handcrafted sound processing chains.
For Game Studios & Creative Teams
If your project seeks immersive, emotionally resonant, and narratively integrated audio — from fully interactive game scores to atmospheric worlds or signature sound identities — this portfolio is both a demonstration and an invitation.
Artist Statement
Sound as ritual; music as a living system.
Artur Tokhtash — composer, sound designer, game audio director.
Tags / Keywords (SEO)
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