Roland Bruggmann

Software Engineer in Switzerland

View my portfolio

As a software engineer I'm interested in new technology and innovation. End of September 2016, I received my bachelor's degree in Computer Science at Bern University of Applied Sciences BUAS, Biel/Bienne. I'm an active member of FH Schweiz and Swiss Engineering.

At BUAS, after having acquired the foundations in Computer Science, my studies were focused on Computer Graphics, Computer Vision and Artificial Intelligence. In addition, I got certified in General Management, Leadership, and Business Administration.

In the context of my Bachelor's Thesis I implemented a Unity® plug-in for 3D visualization of MRI/CT data which can be used for VR/AR applications. Therefore I programmed a raycaster as pixel-shader running on GPUs. Please find an abstract on this topic in my portfolio: "Unity® Volume Rendering—Plug-in for Rendering of Medical Data".

If you’d like to get in touch, feel free to say hello through any of the social links below.

  • Work
    • University of Bern
  • Education
    • Bern University of Applied Sciences BFH-TI