Originally from Detroit, I've been living in the San Francisco area since 2001. When I got out here, I continued the career that I brought with me from Detroit as a CAD drafter. I worked as a CAD manager for a bay area Architectural / Engineering firm. It was there that I began sinking my teeth into 3D modeling, and with just a little taste, there was no turning back for me. I realized that if I wanted 3D to be more than just a fun on the job "perk", I needed to go back to school.
I began attending The Art Institute of California - San Francisco, where I studied and earned a Bachelors degree in Game Art and Design. With my focus being on level design and environmental art, I constantly challenged myself to out do what I had done before. I allowed myself to not limit my creativity by what I know I can do. Rather, I let my creativity run wild, and use it as a spring board to learning new techniques.
After school, I focused on level design and environmental art. After spending a lot of time working on effects to spice up my environments, I realized that I enjoyed the challenge of creating visual effects more than modeling and texturing. Since 2007, I've been a visual effects artist at Electronic Arts working on such games as 'Godfather 2', 'Dante's Inferno', and most recently 'Dead Space2'.