Anda Burcea

Extremely passionate about the gaming industry, fantastic worlds and bursts of imagination.My fascination comes from the fact that games are the modern way of expressing artistic intelligence. Games open a scene where arts reunite: sculpture, painting, architecture, music, dancing, literature, all of this in perfect mixture made for senses, emotions and the intellect.So, in order to quench my thirst of fantastic I stared to work for UBISOFT in 2010 as a French Tester then rapidly became team leader for the first localization team within the company.Quality insurance was my top priority!I used to work in a project base dynamic and pressurized environmentOur team job was to track errors, check the quality of the language and information, ensure that everything was politically correct, historically accurate and age rating appropriate.My specific role, beside quality control, was to coordinate the team and managing the relations between the external localization management and the internal test team.In this situation multitasking and attention for details are a must!Worked for more then 20 projects, some of them Hit Brands like Driver San Francisco, Raving Rabbits, Ghost Recon Future Soldier, Just Dance 3.Assistant Producer – La semaine du jeu vidéo (Belgian video gaming TV Show)Journalist for the Romanian – Belgian Cultural House - Main Topic – Digital WorldDate of Birth: 22.09.1986

  • Education
    • MBA Video Game Management
    • 2nd Master Management of the Environment