Annelie Biernat

Studio Director, Product Director, and Public Speaker in Berlin, Germany

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I am a Studio Director and product leader with extensive experience leading multi-disciplinary teams through all stages of game development — from concept validation to global launch and live operations.

Currently heading Trailmix’s Berlin studio, I co-founded the team & studio with a mandate to build for the future: developing new games, integrating new technologies, and shaping creative, data-informed processes that empower talented game makers across disciplines.

Previously, I directed a 40+ person cross-functional team at Wooga to deliver Switchcraft from pre-production to worldwide release, and oversaw long-term growth initiatives on Pearl’s Peril, one of the genre’s most enduring successes.

My work spans the most successful casual mobile genres — Match-3, Merge, and Hidden Object — giving me a broad toolkit to craft products that resonate with diverse audiences.

I thrive at the intersection of creativity and operational excellence — building teams, studios, and games that are not only commercially viable today, but designed to adapt and thrive in the years ahead.

Learn more about me and my work in the following media:

If you'd like to get in touch, feel free to connect and chat via LinkedIn, just click the button at the bottom.

If you are interested in working at Trailmix, you can find our open roles on our Website!

You can ask me role-related questions or questions about working at Trailmix at any time also via LinkedIn.

  • Work
    • Trailmix Berlin GmbH
  • Education
    • HTW Berlin - University of Applied Sciences
    • Högskolan Kristianstad (Sweden)
    • Fachhochschule Stralsund (Germany)