Arindam Tosh

Bangalore, Karnataka, India

Arindam Tosh

Bangalore, Karnataka, India

I had been working in the design & CG Industry for the past 7 years.

Since,I was a little kid I have love to make drawings of creatures & spaceships. Everything changed the moment I got to know 3D & the possibilities to make my dream came alive,I fell in love with it.

My parents helped me a lot in making my dreams come true & today because of them I’m standing in the position where i always wanted to be. They,have really helped me very much through out my career & all the hard work and dedication is only because of them too.

I started my career as a freelance artist working around in Adobe Flash(for websites and games) but moved on to 3-D after specializing mainly in Autodesk Maya,Pixologic ZBrush and Adobe Photoshop to create art. I have always wanted to do my personal projects parallel with my commercial work. I am currently studying and trying to evolve as an much better artist day by day.

Since my earliest age the figure of heroic fantasy in the field of role play and games interested me. It is this passion that I was prompted to make the sculpture self-taught. I already have experience in teamwork, and various works of sculpture models in the field of cinema and short animation in computer graphics . I was also able to sculpt on different scales as for role-playing fantastic games. I was also able to use a variety of materials to create my sculpts ranging from clay,plasticine, super sculpey all the way up to digital sculpting.

Z-Brush is one fine piece of excellence crafted by the Pixologic team and mainly started by Ofer Alon( a huge thanks to him ) who made possible for Sculpting to exist in the digital medium in the first -place. And, now all I could say is I will never leave this piece because of it’s uniqueness . As, all software’s I agree are only tools of the trade and what becomes more important is to create art. And, ZBrush really gives the artist freedom to explore and it’s really dynamic and robust. So, why the hell not stick with it. I am sticking with it since the release of Version 1.5. Oh, yeah it was way back, I know but it has come a long way.

I also now work for companies figurine, individuals for personal orders, companies in need of models and prototypes in 3D. My specialization also lies mainly in creation of Concept Art and Characters. I am profoundly superior in making characters and deeply involved in sculpting , the ace technology currently in the