isabelle arvers

I am a french media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, 8 bit and machinima.

I coordinated ISEA 2000, Paris, and I curated Video Cuts 2001, Centre Pompidou, Gaming Room Villette Numérique 2002, Paris, Tour of the Web 2003, Centre Pompidou, featuring French and international artists.

In 2004, I organized a Gameboy music concert with Bubblyfish and Glomag and I curated the wireless art event Wifiledefrance for la Region Ile de France. I was the net.art curator for the 2004 Banana RAM festival, Italy. I curated the exhibit Gametime, Experimedia, Melbourne in October 2004 and la Nuit Numérique for the 2004 Bitfilms Festival, Hambourg, Germany, November 2004.

Last projects: No fun games and the gaming experience, Bergen Norway, 2005; Mal au Pixel, Paris, France, 2006; Articule 3, emerging swiss creation, Annecy, France, 2007; Playing to real, Meudon, France, 2007, Gamerz 2008-2011, Aix-en-Provence, 2008 & 2009, Machinima screenings, Gameplay & Mostravideo Brasil, 2009, Game Heroes, Marseille 2011.

I am also a WJs and play live with online creation through the multiscreen environment WJ-S created in 2006 by Anne Roquigny. I give performances about: the relationship of art and games, about Neen, an art movement created by Miltos Manetas in 2000 and also about psychogeography, a situationist concept.

I give workshops of Machinima, movies created with videogames and also workshops of WJ-S and Pleade, an oline archive publishing application developped by AJLSM. The purpose of these workshops is to show that mass media can be used as a way of expression and as a tool for creation.

I write essays and articles about digital art, game art and machinima in magazines like Amusement or Digitalarti. Her last essay “Cheats or Glitch? Voice as a game modification in Machinima” is just out and published by MIT Press.