San Francisco, California, United States
Born in Jersey, the old one, and moved to London to study for a Masters in Theoretical Physics. After studying for a PhD in Mathematics, took a job as a programmer at Sony Computer Entertainment Europe. Moved to Vancouver, BC, to work at EAC where I worked on FIFA, NHL, Medal of Honor, and EA Playground before moving again to Singapore to lead the Engineering team at Lucasfilm Animation Singapore. After transferring to Lucasarts in San Francisco, it was time to step outside of game development.
I spent four years working at Google on Chrome and in Network Research, left for a year at Twitter, where I managed the Cluster Management, teams, and now I'm at YouTube managing the Release Infrastructure and IPv6 efforts.