Jan Libby

Jan Libby

Jan Libby balances her innovative work as a CrossPlatform Storyteller for Media Companies, Brands and Ad Agencies with her ground-breaking Indie Projects. 20th Century Fox, Wieden + Kennedy, Discovery, Levi's, Coke, ABCFamily, Ford, Target, Toyota and FOX Broadcasting are just some of her clients.

Her more recent work includes a social story extension for FOX and Ryan Murphy's "Scream Queens", a multimedia story for Kevin Williamson's "The Following" (seasons 1 and 2), an immersive play for "Experiment America" at Boston's Institute of Contemporary Art and an interactive social/story map for the hit series "Sleepy Hollow".

Jan first jumped into the world of CrossPlatform storytelling with the popular indie Alternate Reality Game – Sammeeeees. The following year she was Writer and Interaction Designer for LG15 Studios (on the Webby winning hit Lonelygirl15). Jan went on to develop the sci-fi interactive television project 36nine with Kiefer Sutherland's East Side Entertainment, partner on Book 3 of Eldritch Errors with Brian Clark & GMD and create many other successful stories and experiences for the brands and media companies mentioned above.

Her company Storeees is creating/building the Interactive and Immersive Fantasy, SNOW TOWN. Storeees' goal is to deliver a seamless multimedia story that gives the audience the feeling that they've stepped inside a fiction.

A leading expert in Multimedia Stories, Cross-Channel Experiences and Alternate Reality Games, she's been a guest lecturer at USC and a featured speaker and panelist for ScriptFest, PAX, NAPTE, Queer Media Fest, Storyworld(s), DIY Days, ARGfest(s) and MITX.