Jennifer Clark

In the 7yrs that I have been in the game industry (working for Electronic Arts and Zynga.com) I have had the great fortune to work on both small and large scale projects. From building worlds to creating avatar content plans, making sure that art team pipelines flow without blockages, to adroitly and efficiently managing constantly changing priorities - I've seen almost everything this industry has to offer!

I am passionate about user experience, product & process innovation and pipeline development. Excellent at identifying efficiency opportunities and defining clear achievable goals, designs and strategies.

When I'm not busy managing a feature, asset or process I enjoy sculpting monsters and selling them on Etsy.com as a hobby.