Joey Lapegna
I enjoy creating things that make people smile. If computers did not exist I would most likely be a chef. I love to see that look of enjoyment on people’s faces when biting into a delicious meal, then figure out how I can improve it the next time to make it even better. I've created many types of digital works in the past... games, websites, applications, touch screen kiosks, public installation pieces. But, what is closest to my heart and what challenges me most is creating games. I'm currently a UX Designer at Disruptor Beam working on Star Trek: Timelines and Game of Thrones: Ascent. I hope to spend most of my future creating game experiences that challenge and inspire players while providing them with valuable entertainment and enjoyment from a house on a beach.