Jesús Luengo
Wincars Racer (2014-2015) - Teaser video (work in progress)
MMO Racing arcade game developed for PC, Mac and Linux. It will hold crazy races full of strategic elements and a strong focus on social features and monetization. It is the third project in which I'm in charge of game mechanics and level design, and I dare say that it is the most complete of them, where I've had to deal with things such as social mechanics, the story, monetization, players' progression and engagement in addition to level design and core game mechanics.
Skara - The Blade Remains (2013) - Gameplay video (work in progress)
Online multiplayer combat game developed with Unreal Engine 4. It is my second project as Lead Game Designer, in which I became responsible for game and social mechanics, ambientation, monetization system and level design.
ANAA Perros y gatos (2012) - Apple Store Link, Google Play Link
A friendly game developed with Unity 3D, with game mechanics following the path unveiled by Nintendo with Nintendogs, for which I developed a complete backend, Facebook integration, Apple Push Notifications and Google GCM.
Maya Bug Hunter (2012) - Gameplay Video
Minigame for iOS and Android systems developed with Unity 3D. It uses devices features such as the camera, GPS localizations and accelerometers in order to bring Maya characters to life via augmented realuty.
Naraba Tales: El espejo de los sueños (2012) -Gameplay video
Game for iOS systems (iPhone/iPad) developed with Unity 3D which combines a 3D world with not very complicated 2D puzzle games and a nice story for the young kids of the house.