Jason Johnson
Software Engineer, Reverse Engineer, and Student in the United States
Jason Johnson
Software Engineer, Reverse Engineer, and Student in the United States
I am a young and innovative software engineer who is interested in the field of cybersecurity. Personally spending my time reverse engineering programs and thinking as well as implementing new and perplexing methods of protecting and obfuscating software.
In some cases I'm a strong believer of security through obscurity because I've seen it been proven effective when used correctly; however, it is unnecessary when there are possible ways of implementing data securely.
I've spent a lot of time during my childhood reverse engineering the platform ROBLOX. I've reported a multitude of flaws & exploits that ranged from disabling their memory integrity checker (one of their anti-cheating measures) to crashing gameservers on ROBLOX and making applications to automate these tasks. While I was doing this I was collaborating with other reverse engineers which helped me learn more and communicate complex ideas better with others.
After a while I started to learn about network programming using the Winsock API. I started demonstrating what I've learned by programming command & control remote access applications.
Now I'm currently reverse engineering MMOs and learning about the overall architecture of them and seeing how many games of this genre implement data & functions very similarly such as collision checks and other general properties of the player. The network protocols of these games do not always even vary too much from game to game.
Recently, I took up an opportunity to do customer service for a virtual market website for a monthly pay.
My other interests and activities include exercising and just being outside. There is so much more in the world to see and do than what sitting infront of a computer screen can offer you.