Jon Langford
Portsmouth
I'm a third year 'Computer Games Technology BSc' student, who is a passionate and enthusiastic technical artist. Mainly focusing on environmental design and creation and specializing in the 'Unreal Engine'. I’m constantly striving to learn the latest techniques and software to aid and develop my asset production pipeline. I am particularly focused on developing tools for artists to assist in creating worlds. For example, I have recently started work on an ocean shader in Unreal Engine 4's material editor. As well as this, I am developing a procedural building tool using the visual scripting system, 'Blueprint'.