Lena Raine

game designer and Composer in Seattle, Washington

Lena Raine

game designer and Composer in Seattle, Washington

View my portfolio

I like to tell stories. As a kid, I wrote them down on teddy bear stationary, sometimes sang or recorded them on reel-to-reel in my dad's studio. Given my early love of music and a childhood spent singing professionally in choirs, going to school for composition made perfect sense.

At Cornish, I developed the tools necessary to tell my stories. I studied theory and counterpoint with some of the most talented composers in the pacific northwest. I collaborated with choreographers and awe-inspiring dancers, and wrote student pieces for the Seattle Chamber Players, the Saint Helens String Quartet, and others.

In 2012, I received the career-defining opportunity to compose for award-winning PC game Guild Wars 2. I've contributed ever since, and was co-composer for the game's first expansion, Heart of Thorns, as well as the retro-style Super Adventure Box. I've also composed for indie survival RPG Dead State, and classroom education software Music Madness among others.

(Also credited as Lena Chappelle)

  • Work
    • ArenaNet, LLC
  • Education
    • Cornish College of the Arts