MANSURBEK YUSUPJONOV
Artist, Designer, and Editor in Tashkent, Uzbekistan
MANSURBEK YUSUPJONOV
Artist, Designer, and Editor in Tashkent, Uzbekistan
I am a 3D Artist, Game Designer, Level Designer, and Virtual Filmmaker with a passion for creating immersive worlds and cinematic experiences.
My expertise spans across game development, real-time visualization, environment design, and digital storytelling. I enjoy combining art and technology to build engaging interactive experiences, from stylized game worlds to high-quality cinematic trailers.
I have worked with studios and companies including Astir Animation Studio, ArtCraft Ltd, and Telecom Soft.
At Telecom Soft, I contributed as a Game Artist, Designer, and Virtual Filmmaker, creating visual content and in-game experiences. I also produced the cinematic Trailer and Teaser for the game Foul Bliss using Unreal Engine 5 and MetaHuman.
Previously, as a 3D Modeler, Animator, and VFX Artist, I worked on TV commercials and film projects including Flight 101 (Uzbek feature film).
Currently, I work as a Game Designer and Level Designer while also taking freelance projects in 3D art, cinematics, and real-time production.
Tech I Use:
• Autodesk Maya
• Unreal Engine 5
• MetaHuman
• Substance Painter
• ZBrush
• Adobe Photoshop
• Marvelous Designer
• V-Ray
Core Skills:
• 3D Modeling (Hard Surface & Organic)
• UV Mapping & Asset Optimization
• Texturing & PBR Materials
• Environment Art & Set Dressing
• Level Design
• Animation
• Cinematic Trailer Production
• Virtual Filmmaking
• Real-time Visualization
• Camera Tracking / Matchmoving
• Compositing / Keying / Cleanup / Rotoscoping
• Video Editing
• Game Art Direction
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