Maria Cordell
Interaction Designer in San Francisco, California
Maria Cordell
Interaction Designer in San Francisco, California
I'm an interaction designer with a background in physics and electronics. By day I'm a distinguished designer at Apple focused on Responsible AI design, and ML and AI safety. Before that I was Design Director at Adaptive Path in San Francisco where I led and worked on richly varied design strategy, research, and interaction design challenges.
I'm active in the global design community and for many years was an organizer for IxDA San Francisco, one of the largest chapters of the Interaction Design Association. I curated and hosted IxDA SF events that featured designers and thinkers speaking on a breadth of compelling topics, including data and meaning, and team and organizational design. UX in Outer Space, which I organized with Ariel Waldman, brought together six speakers from across NASA, the SETI Institute, Adaptive Path, and Cooper for talks on the weirdness and challenges of designing for user experience in orbit –– and beyond.
For fun I enjoy using computation as an expressive medium. The background image is a still of immersive interactive and computationally generated Calligraphic Video smoke and video effects I created in collaboration with Delphine Nain at the Topological Media Lab. The effect is powered by Navier-Stokes fluid equations, programmed in C and driven by Max/MSP/Jitter. Projected in public spaces, the work is highly responsive to movement and leads to natural and engaging play.
I'm also an amateur photographer and competitive driver, and licensed amateur radio operator W6IXD.