Matthew Gillikin

People pay me to design and play their video games. Please don't let them know how insane that is... As a game designer I am powered by a love for simple gameplay and am disciple of Raph Koster and Jenova Chen. In 2005, I left the core game space to bootstrap a small casual company called Primate Games. Unfortunately neither myself nor my business partner cared for the day to day operations of running a small business so after 14 months of business and shipping 3 titles, the doors to Primate Games were closed. In January of 2007 I was hired on at Real Networks as a Content Producer and has been producing and designing games since. While at Real Networks I've produced over 20 titles including: Neptune’s Secret, Mystery of The Crystal Portal, Posh Boutique 1 & 2 and The Clockwork Man series. My specialties include game design, user feedback, gameplay balancing and usability.