Director in San Francisco, California
Currently Director of AI/ML at Scale AI.
Previously, I was a Senior Manager of Machine Learning at Unity Technologies (2018 - 2021) where I led product, engineering and research for the AI-powered Game Services group.
Prior to Unity, I was a Tech Lead at Electronic Arts within the Intelligent Systems Group (2014 - 2017) where I focused on machine learning and optimization. My work contributed to several games including FIFA, Battlefield, Star Wars: The Old Republic, and FIFA Mobile. I also completed three engineering and research internships (2010, 2011, 2012) at Google NYC.
I received my BS, MS, and PhD computer science degrees from UMass Amherst in 2005, 2008, and 2013, respectively. My PhD research focused on improving joint alignment algorithms using unsupervised feature learning (convolutional RBMs) and nonparametric Bayesian techniques (Dirichlet processes).