Naveen Jain

Naveen Jain is a philanthropist, entrepreneur and technology pioneer.

Naveen is founder of World Innovation Institute, Moon Express, Intelius and InfoSpace.

Naveen Jain is a trustee of the board and Co-Chairman of "Education and Global Development" for the X Prize Foundation, where he is focused on finding entrepreneurial solutions to address the global challenges in education, poverty, agriculture, health, and clean water.

Naveen is a trustee of the board of Singularity University, an interdisciplinary university whose mission is to educate and inspire leaders to address humanity's grand challenges through innovative technologies.

Naveen is a member of the Pacific Council on International Policy and the Explorers Club.

Naveen has been awarded many honors for his entrepreneurial successes and leadership skills including "Ernst & Young Entrepreneur of the Year," the "Albert Einstein Technology Medal" for pioneers in technology, "Top 20 Entrepreneurs" and "Life Time Achievement Award for Contribution to Technology and Entrepreneurship" by Red Herring, "Light of India Award" for Business Leadership by The Times Group, "Most Admired Serial Entrepreneur" by Silicon India, and "Six People Who Will Change the Internet" by Information Week.

His success with Intelius has earned such accolades as "Best New Company" by the American Business Awards, Puget Sound Business Journal's "One of Washington's Top Three Best Workplaces," "Rising Star" in Deloitte & Touche's Technology Fast 500 Program, and "America's Top 500 Fastest-Growing Private Companies" by Inc. Magazine. Intelius has consistently been listed among the top 15 Corporate Philanthropists in the community.

Naveen Jain is currently focused on finding ways to use advances in science to solve problems that, on the surface, look like infrastructure problems. Naveen is in the process of setting up an incentive prize challenge to develop "Digital Doctor," an AI-based expert system, to improve access to primary care physicians around the world. He is also exploring ways to develop a neurometric system to create better learners and to develop neuroscience-based multi-sensory video games that are effective and additive for teaching students skills like math, science and history.