Noble Yad
Dev and Designer in Ontario, Canada
For the most part I've been wanting to work in Video Games all my life, and I've been working on my portfolio ever since to help reflect that.
I typically focus on Hard Surface modelling and texturing, but I've found myself dabbling in Programming as well.
Music has also played a huge part of my life as well. I can say with confidence that I never would have pursued modelling without the aid of musical inspiration.
Programs list includes 3Ds Max, ZBrush, Substance Designer, Substance Painter, Quixel suite. Engines include UE4, CryEngine, Unity, Source, and a few others.