Santa Monica CA
"WARNING! Never be a slave to the rules in real life." ― @zedshaw
Remember: every right idea is eventually the wrong idea.
Innovation means not only generating new ideas, but escaping from obsolete ones as well. If you’re not failing every now and again, it’s a sign you’re not doing anything very innovative.
We've just finished wrapping up production on WWE 2K15 with the Yuke's | 2K team. As a member of Yuke's R&D; team I helped lead and implement new rigging initiatives into production, and developed toolsets supporting and streamlining content creation into the game engine, with my primarily focus on the new blendshape FaceRig by utilitizing the latest in photogrammetry (3D face scanning) technology. I have over 10 years of professional experience, with knowledge of various pipelines / DCC software (primarily Maya & MotionBuilder), strong understanding of the figure & facial anatomy, animation (both key framed and MoCap / P-Cap), 3D math, game engine mechanics, and a knack for creative problem solving and writing toolsets to streamline procedures. If you have any questions or comments, or just want to say hi, please feel free to reach out or connect with me around the web. I always enjoy hearing from and meeting like-minded individuals, as well as others in the Video Game Industry. And as always, all forms of feedback are welcomed, appreciated and encouraged. ッ