Pavel Harbunou

Belarus, Minsk

C/C++ Programmer: Game Development
Summary: over 14 years software & game marketing experience;
Programming Languages: C (10 years), C++ (9 years);
Compilers: Microsoft Visual C/C++ 1.5x, 5.0, 6.0, 2002, 2003, 2005, 2008, 2010, 2012 (Win16/32/64), Intel C/C++ Compiler (Win32, XBox), LLVM/GCC (Linux, Apple OS X, Apple iOS, Google Android), Sony C/C++ Compilers, etc;
SCM: Perforce, VSS, CVS, SVN, TFS, GiT;
Build Tools: gnumake, nmake, bjam, cmake, etc.;
IDEs: Source Insight, Microsoft Visual Studio IDE, Apple Xcode IDE, etc.
Driver Development (Win16/32): Microsoft DDK 95/98/2000/XP;
SDK/Libraries: MS DirectX SDK 3.0-11.0, XBox Development Kit (XDK), iOS 3.x+ SDK, 3D Studio MAX SDK 3.0-2014, MFC, Xiph Libraries (OGG/Vorbis/Theora), OpenAL 1.0-1.1 (Win32/XBox), EAX 2 (I3DL2 model), VST 1.0-2.3 SDK, STL, Speech API, LUA, etc;
Operating Systems: Microsoft Windows 95, 98, ME, NT4, 2000, XP (x86/x64), 2003, Vista (x86/x64), 7 (x64), 8 (x64); Linux Ubuntu 10+, Linux Fedora 13+; Mac OS X 10.6+.
Languages: Russian, English (Upper Intermediate), Bulgarian (Pre-Intermediate).