Piotr Klarowski
Senior Product Designer and Automotive UX/HMI in London, UK
Piotr Klarowski
Senior Product Designer and Automotive UX/HMI in London, UK
Piotr Klarowski is a senior product designer specializing in automotive UX and human–machine interfaces, with over a decade of experience shaping in-vehicle experiences for advanced driver assistance systems (ADAS), electric vehicles (EVs), and autonomous platforms. His experience spans large OEM environments and high-velocity startups alike—most notably Toyota’s Advanced UX organization (Woven by Toyota), the EV startup Arrival, and Samsung—giving him a rare perspective from research and concepting through to productization.
At Toyota’s Advanced UX teams, Piotr worked within multidisciplinary groups driving next-generation driver assistance and automated-parking interactions, aligning design decisions with data-validated safety and usability goals typical of AD/ADAS programs. His public talk “Mobility evolution: Beyond 5G” with the University of Tokyo’s DLX Design Academy highlighted emerging HMI patterns, connectivity, and the role of UX in the software-defined car—underscoring his interest in how networks, vehicles, and cities converge.
Before that, Piotr contributed to Arrival’s design efforts during the company’s push to rethink commercial EVs and microfactory production, deepening his expertise in system-level design and the operational realities of bringing new mobility products to life. He pairs that practice with public writing—recently publishing concise primers and reflections on “Car UX” and in-car interaction on Medium—to make complex HMI topics accessible to broader audiences.
Piotr’s approach is holistic and impact-oriented: he gravitates to open-ended problems where research, prototyping, and service thinking meet interface craft. Based in London and collaborating globally, he’s motivated by “tech for good”—imagining future cities that feel more solarpunk than dystopian—and he actively shares and mentors through talks and writing. Early side projects in typography (e.g., his “Tetromino” font) and ongoing sketching/wireframing practice reflect a long-standing love of visual systems and interaction details that endure from zero-to-one explorations to scaled production.