Rodolfo Calabrezi
Software Engineer, Game Designer, and Business in São Paulo, Brasil
Generalist software engineer with multidisciplinary knowledge. Passionate about game industry and game development (11 years).
★ Advisor at Nuuvem, partner at Revel Media
★ Co-founded Cruel Byte, Quantix Games, BrainStorm, GameWare
– Received fund from FINEP, familiar to incubation programs, angel investors
★ Shipped games and apps for iOS and Android, serious game for PC
– "Slot Racing HD" game had 500k downloads in 1 week, #1 overall in 10 countries
★ Creative game design with gameplay innovation
– "Aurore" prototype caught the attention of SCEA (Sony) and other publishers
★ Expert on solving technical problems, achieving expected results
– "Kyros" in-game cloth physics, HDR, bloom, "Inside" in-game DoF, both for DX7 (2005)
★ Able to deliver a new product from start to finish
– Responsible for delivering part of an industrial computer-distributed simulator
– Designed 2 fast game engines (2D and 3D with editor) in XNA used in shipped titles
★ 3D artist: Modo 7+ years (modeling, texturing, rendering), XSI (animation, rigging)
★ 2D artist: Photoshop 15+ years (pixel art, photo manipulation, painting)
★ Music and SFX: sound trackers since 90s, sound manipulation, real synthetizer composition
Specialties: Unity, C#, C/C++, PHP, OpenGL/D3D, shaders, game and graphics engine architecture.
Other experiences: Oculus Rift, tool and editor development, web services, back/front-end, video production, hot-site design and development, games marketing campaign and strategy, team building and recruiting, team management, coaching, lectures.
Past: desktop publishing, technical support, web design, critical systems, tools and games for TRS-Color and MSX platforms, MODs for Unreal and Doom.