San Francisco Bay Area, California, Usa
I'm a Rigger-slash-Technical Artist over at Emotiv Systems and formerly of Massive Black Inc. During my earlier years at Massive Black, I was the lead (the fancy word for "only") on the rigging and character setup gigs that trickle our way. As the studio started to shift focus to indie game in Unity, I've shifted my skillset to more of a Technical Artist. Now in addition to rigging, I take manage the pipeline development and design tools to help streamline the studios workflow. I'm mostly a Maya guy, and Python is currently my scripting language of choice.
I'm always trying to improve at my skills and enjoy taking on new challenges!