Szilard Sandor
Since my childhood I was always amazed by cartoons and as an inspiration of this form of art I decided to take this path in my future. My computer graphics career started in 2002 when I was introduced to 3D Graphics. I have learnt many interesting skills however; organic modeling and rigging were my favorites. In these two areas I am very interested and would like to develop further my skills. As soon as I started to learn Character Specialization (Modeling and Animation) I have discovered that I really enjoy working in it as it is very challenging. I am using 3ds Max and Maya for modeling, Mudbox and Z-brush for sculpting and the Texture made in Photoshop. I would like to practice realistic therefore, I study anatomy at the moment. I also like cartoon and stylized style. I have learnt all my skills from very talented and highly educated instructors and worked with a professional team. My goal is to work on high profile projects with a team of talented artists and I would like to take further my artistic skills in an exciting working environment.