Tashi

3D Modeling, Animator, and Designer in USA

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Alright about me

Nonbinary, bisexual, switch, and Emotional Support friend, Extrovert

I mainly make models for vrc for myself, I do modeling, texturing, Shader creation, particle creation, Animations, scripts, and sound design from scratch Modeling from scratch includes, the model itself (body/head) hair, accessories, clothes, weapons, monsters, ships, etc

The animations are put in vrc at the highest quality, Although while making things look high quality. This includes thousands upon thousands of particles going constantly, with complex emission patterns and meshes, etc, trails, it still hardly drops a frame... using point-filtered textures helps hugely. instead of tanking your frames every explosion, animation, etc like some models do, I optimize it for people to have an enjoyable experience, it barely drops 5 frames during animations, etc.

For my shader, I have a scratch-made pseudo-pbr vertex lit-only shader that I made that's very optimized, and doesn't matter how many real-time lights are used, Using a material-configured vec3 pos instead of a light object vec3 pos

I do Renders sometimes in Blender for NSFW since I can pose the model better.