Thomas (Han) Chen

Thomas (Han) Chen

I am currently a graduate student in mechanical engineering at UC Berkeley. I received my bachelors in ME from Berkeley also. Over the past few years, I've worked on the Cinema CubeSAT project at the Space Science Labs, the CARES project to greenify and modernize the Pomo Indian Tribe in Ukiah, and the KnowzDoze Blutooth attachment that woke its users when he or she falls asleep. My true passion, however, has always been coding and gaming. In high school, I was something of a DotA grandmaster and a coding n00b. Nevertheless, I distributed my first AHK macro / hack sometime in my junior year and have been cheating, playing, and hacking at my games since. Since college, however, I've grown out of merely playing games and more into dev-ing for and around games. Video games bring millions of people around the world everywhere happiness and community and I am working hard to bring social value and sustainability to that space. Outside of workplay, I am an avid surfer, reader, kinect dancer, and writer. I'm not crazy enough to rip 12 foot monsters at pipeline, but I'll always be down to cruise on a longboard on a nice south swell. When not surfing, I dance like mad to both Dance Central and Dance Masters for exercise (love the kinect). Alternatively, book series like Dragonlance, Animorphs, Wi'tch Fire, Necronomicon, Forgotten Realms, etc. defined my literary childhood as much as Final Fantasy or Starcraft defined my gaming one. Reading has had such a deep impact on my imagination, that I've even written (in retrospect) shamefully cheesy fan fiction for them.