Pengcheng Wang
Beijing Univ. of Technology
EDUCATION
MS Candidate in CS Sept. 2010 - Anticipated in Jul. 2013
College of Computer Science Beijing University of Technology(BJUT)
Adviser: Prof. Baocai Yin
Coursework: Computer Graphics, Pattern Recognition, Digital Image Processing, Multimedia
Technology, Combinatorics, Operations Research, etc.
GPA: 86.79/100 Rank: 6% (total: 154 students)
BE in Software Engineering Sept. 2006 - Jul. 2010
School of Software Engineering(SSE) Beijing University of Technology(BJUT)
Coursework: Data Structure, Operating Systems, Object-oriented Programming, Software En-
gineering, Concept of Database, Computer Architecture, etc.
GPA: 87.76/100 Rank: 10% (total: 70 students)
RESEARCH EXPERIENCE
Individual Research May. 2011 - Present
Multimedia and Intelligent Software Technology Beijing Municipal Key Laboratory BJUT
The focus of this research is particle-based simulation of
uid as well as its rendering methods.
- Improved the splatting rendering algorithm by introducing a new adaptive bilateral lter.
- Proposed a physics-based splash model to cooperate with the splatting rendering algorithm.
Research Group Member Feb. 2012 - Present
Multimedia and Intelligent Software Technology Beijing Municipal Key Laboratory BJUT
This group focuses on crowd simulation for the evacuation procedure in the badminton gym in
BJUT.
- Realized the navigation eld based crowd simulation algorithm on GPU in our gym evacuation
scene.
- Rendered the evacuation procedure using OpenSceneGraph.
Research Group Member Nov. 2011 - Jan. 2012
Multimedia and Intelligent Software Technology Beijing Municipal Key Laboratory BJUT
This group's objective is realizing a multi-channel 3D projecting system in our VR training lab.
- Designed the calculation method of projection matrix for each projector.
- Realized a master-slave nodes based dual-channel projecting system using OpenSceneGraph.
Research Group Leader Dec. 2010 - Apr. 2011
Multimedia and Intelligent Software Technology Beijing Municipal Key Laboratory BJUT
The purpose of our group is to realize a 3D campus touring system for BJUT.
- Realized collision detection, viewpoint controlling and path guidance.
- Realized the rendering of the scene using OpenSceneGraph.
PAPERS
Accepte