Chris Warnock
October 2009 - Vancouver, B.C. Chris Warnock, an aspiring artist who hit the ground running straight out of his mother, he decided to take his first step into
- Detailed research and application of Animation fundamentals
- Study of body mechanics & movement through animation
- Building environments in their creative world of CG
- Study of human anatomy through life drawings
- Study of both 2D and also 3D animation
After successfully getting his Degree in Animation, Visual Effects, Game Design
he had his first real taste of "Creation" and decided he wanted more.
Film was the industry he wanted to be in
EA BlackBox | Cinematics Artist | NFS Shift2: Unleashed
- Applied knowledge of film to create in-game cinematics and marketing assets
- Accurately portrayed the look and feel based on directors vision
after his time passed he saw an opportunity to apply his background in animation
EA BlackBox | Cinematic Artist / Animator | NFS: The RUN
- Developed cinematics and animation for in-game NIS/FMV sequences inside the FrostED engine
- Work closely with the directors, producers, and game designers to implement a true and accurate portrayal of the cinematics
- Animate assets for cinematics
He then thought it was time for the biggest challenge of them all
GameTextures.com | Director/Producer
- Successfully scheduled and produced multiple commercials without going over budget
- Wrote, Directed, and edited multiple commercials for film
- Chief of lighting, Head Editor, Camera Operator, On set gripping
- Maintained Quality in fast paced environment
- Photographed and lite multiple high quality images used for marketing purposes
- Photoshop | Advanced level photoshop skills
- After Effects/Premiere Pro | Experience with editing and compositing for film
- Maya | Advanced level in animation
- XSI | Advanced level in animation
- Lightwave 3d | Experience with many lighting styles and techniques
- Final Cut Pro | Intermediate editing techniques
- FrostED/Cinebot | Advanced camera/animation creation and integration