Warren Slater

I am a video game environment artist. I can create efficient poly models in Maya

to work well in engin. I am Proficient in creating texture maps, sculpting in

Mudbox and Zbrush. Can also efficiently lay out UVs to get the best

results.I aslo know how to light scenes in engin, and am proficient

at asset implementation in engin. I was thed lead environment artist

on the Columbia College Chicago seinor capstone WaterAlfot the

Ridge.For more information and high quality images visit the

sites below.