Warren Slater
I am a video game environment artist. I can create efficient poly models in Maya
to work well in engin. I am Proficient in creating texture maps, sculpting in
Mudbox and Zbrush. Can also efficiently lay out UVs to get the best
results.I aslo know how to light scenes in engin, and am proficient
at asset implementation in engin. I was thed lead environment artist
on the Columbia College Chicago seinor capstone WaterAlfot the
Ridge.For more information and high quality images visit the
sites below.