William Gohier

France

  • Designed and developed multi-tiered framework for Facebook games
  • Worked as a team to design, architect and implement business and game features on Facebook games “Totally Spies! Fashion Agents” (1M+ MAU), “Murder In Provence” (500K+ MAU), “Plus Belle la vie, Le jeu” (french TV show), “Kompany!” (1st serious game on Facebook)
  • Designed deployment workflow for staging/production web environments
  • Developed a middleware solution to localize games
  • Developed a tracking solution to detect client-side bugs in staging/production.
  • Optimized frontend and backend performance, reliability, scalability and security of the games
  • Migrating Facebook game from dedicated servers to Cloud platform (AWS)
  • Integrated analytics (Google Analytics, Kontagent), monitoring solutions (NewRelic) and video advertsing solutions (SupersonicAds, Affiz, SponsorPay, TokenAds)
  • Participated in daily SCRUM meetings to improve team productivity and motivation
  • Writing technical specifications and documentations for developers team about middlewares (localisation, deployment, … ) and multi-tiered framework.
  • Offer solutions to improve productivity, debugging as well as business and game features
  • Possess strong commitment to team environment dynamics with the ability to contribute expertise and follow leadership directives at appropriate times.
  • Installed web softwares (Wordpress, Drupal)
  • Work
    • OUAT Entertainment
  • Education
    • Bachelor of Technology Computer Science