Designed and developed multi-tiered framework for Facebook games
Worked as a team to design, architect and implement business and game features on Facebook games “Totally Spies! Fashion Agents” (1M+ MAU), “Murder In Provence” (500K+ MAU), “Plus Belle la vie, Le jeu” (french TV show), “Kompany!” (1st serious game on Facebook)
Designed deployment workflow for staging/production web environments
Developed a middleware solution to localize games
Developed a tracking solution to detect client-side bugs in staging/production.
Optimized frontend and backend performance, reliability, scalability and security of the games
Migrating Facebook game from dedicated servers to Cloud platform (AWS)
Integrated analytics (Google Analytics, Kontagent), monitoring solutions (NewRelic) and video advertsing solutions (SupersonicAds, Affiz, SponsorPay, TokenAds)
Participated in daily SCRUM meetings to improve team productivity and motivation
Writing technical specifications and documentations for developers team about middlewares (localisation, deployment, … ) and multi-tiered framework.
Offer solutions to improve productivity, debugging as well as business and game features
Possess strong commitment to team environment dynamics with the ability to contribute expertise and follow leadership directives at appropriate times.